Hey,
long time no post, been very busy working on a new game and just trying to get back into working on personal projects. Last one I finished was a nice hammer swing with with a larger character. had a lot of fun working with weight and have the big oaf swaying around. Here is the video if it now that it's done I finished it in a couple of hours after work the other day:
Ricardo's Animations
Thursday, May 4, 2017
Friday, September 23, 2016
Thursday, September 1, 2016
Fixing up an old kick animation
Decided to get back to an old kick animation that I was working on that was based on Urien from Street Fighter III 3rd strike. It's a nice kick with a lot of forward momentum and it was a blast to work on. My first go at it the kick came out way too fast, but I slowed it down a bit and smoothed it out and I am quite happy with how it turned out.
Wednesday, August 17, 2016
Ball Bounce Practice
Decided to get back to the basics to try and master some of the most important exercises. Here is a small ball bounce that I did to try and capture as many of the principles of animation as I could.
Thursday, January 28, 2016
Kicking Animation First Pass
Kick Animation that I am working on, its the first pass with just the key frames. next are the inbetweens and some overshoot followed by some fine tuning. its a really fast animation at just about 14 frames and im trying to create something like what you would see in a fighting game.
Wednesday, December 2, 2015
December update on pantomime
Ben busy with moving and the holidays but here is some more progress on the cat and the coin scene.
Thursday, November 19, 2015
Coin Animation Update
Been sort of busy but here is an update on this pantomime scene that I have been working on a bit.
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