Tuesday, October 20, 2015

Walk Cycle Exercise

Decided to take a break from my longer projects to make a walk cycle and actually complete something. I made a walk Cycle inspired by Jojo's Bizarre adventures since it's what I've been watching as I work or pretty much do anything right now. So much poise and such crazy poses in this show I love it. (better quality can be found on my vimeo: https://vimeo.com/143054108)


Monday, October 12, 2015

Indie Speedrun! October 2015

So I had the pleasure of working with some friends on an Indie Speedrun challenge this weekend. For those of you that don't know (I didn't before this actually) indiespeedrun.com is a website that lets you create a team and for a small fee your team can enter a 48 hour create a game contest. Once you sign up you are given a clock with 48 hours on it, a theme, and an asset that must be in your game. Once that is done you just complete whatever game you want that contains the requirements and submit it to be judged the following month. It was a blast to work on this and it really forced me to learn a lot on the fly. I was tasked as the teams animator, but also the rigger and part time modeler, so me, another modeler (Kp Kriengkomo), and our programmer ( Ashley Ross) got to work.

Here is a video of the main assets I worked on, the only 3 characters in the game. Aside from this I mainly worked on small props and other models for the game such as the planets, some rocks, and small knick knacks. You can download the game at http://t.co/CTRgesqpTf it's called Flight of the Jellyfish!

Wednesday, October 7, 2015

Update - October

So it's been awhile since I last updated this blog, but with graduation and then going all the way to Thailand it's been a bit crazy, but I'm finally back to work and it feels good. I've been working on a character from scratch (he's all modeled, mostly rigged, and textured) I'll post that as soon as my PC has internet again and I've started working on a pretty big personal animation it's about 30 seconds long so it should be a while before it's polished, but I will post updates soon for now here is a quick screenshot of the layout so far (probably going to change the camera angles a bit later on).