Wednesday, January 28, 2015

VEF 2 - Houdini Water

For this assignment we were tasked with creating realistic water in Houdini using the flip fluid simulations tab. In a week we were tasked with using video reference and creating a scene that accurately recreates the video. I chose water being poured into a glass.


I set up the scene with a glass that i modeled in Maya and set it as static object in houdini. To import the object i needed to bring it in as an alimbic file because houdini was having a lot of trouble reading OBJ files and they would sometimes disappear.
Then I started the simulation process and kept tweaking my settings to make sure that the water did what I needed it to. I made sure the water would not splash out of the glass and that it would also behave like the small amounts of water that I was trying to create and not like an ocean being spilled into the cup. The cup had lots of issues retaining the fluid, but after turning on laser scan and increasing its number of divisions I managed to get it to hold the fluid in.

Finally i got a result that I liked and cached out the particles as well as the geometry that it created so that I could render it without having to resim every time I needed to check on something, added some shading and made my cup into a glass and finally got it rendered.



My settings could have been a bit better especially with the grain on the glass, but over all I think this assignment turned out well even with all of the roadblocks that I ran into.

Sunday, January 11, 2015

Practicing with nCloth

Learning how to tear nCloth for a little animation that I'm working on for class. Now that holidays are over I will be posting much more often. As for the troll I've been working on him too just haven't posted any of the progress that should be coming soon as well.