Monday, February 23, 2015
Lifting a heavy object Exercise - WIP 1
been working on something on the side to practice for my demo reel. This is a quick wip of a heavy lift animation that I'm working on. I still need a lot of work especially in the timing of of certain areas and maybe some more inbetweens for Joe. I have a lot of work ahead of me, but I'm proud of the progress, next step is the hands and facial expressions and fixing the ending.
Wednesday, February 11, 2015
Animation Exercise - Jin Object thrown animation
A quick little exercise I've been working on for a couple of days to practice before I start working on my Demo Reel.
Might work on it some more, but I like where its at right now.
Wednesday, January 28, 2015
VEF 2 - Houdini Water
For this assignment we were tasked with creating realistic water in Houdini using the flip fluid simulations tab. In a week we were tasked with using video reference and creating a scene that accurately recreates the video. I chose water being poured into a glass.
I set up the scene with a glass that i modeled in Maya and set it as static object in houdini. To import the object i needed to bring it in as an alimbic file because houdini was having a lot of trouble reading OBJ files and they would sometimes disappear.
Then I started the simulation process and kept tweaking my settings to make sure that the water did what I needed it to. I made sure the water would not splash out of the glass and that it would also behave like the small amounts of water that I was trying to create and not like an ocean being spilled into the cup. The cup had lots of issues retaining the fluid, but after turning on laser scan and increasing its number of divisions I managed to get it to hold the fluid in.
Finally i got a result that I liked and cached out the particles as well as the geometry that it created so that I could render it without having to resim every time I needed to check on something, added some shading and made my cup into a glass and finally got it rendered.
My settings could have been a bit better especially with the grain on the glass, but over all I think this assignment turned out well even with all of the roadblocks that I ran into.
Sunday, January 11, 2015
Practicing with nCloth
Learning how to tear nCloth for a little animation that I'm working on for class. Now that holidays are over I will be posting much more often. As for the troll I've been working on him too just haven't posted any of the progress that should be coming soon as well.
Monday, December 8, 2014
Animation weight practice
Started a little weight animation for this new rig I've been playing with, managed to get this far in just a couple of hours after figuring out how I wanted it to look and deciding that I wanted it to loop. So far not a lot of frames in there, I have the base of what I want it to look like and all I need now is to refine it more and add more details including facial animation and more subtle nuances, but that will come as I learn the rig a bit more.
Timing is still a bit off too especially during the chest pound, but that'll come next. so far it's been fun and I've been enjoying this rig and trying to learn it since its not the same as my school rigs.
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| Milestone 1 |
Timing is still a bit off too especially during the chest pound, but that'll come next. so far it's been fun and I've been enjoying this rig and trying to learn it since its not the same as my school rigs.
Saturday, November 22, 2014
Voice clip Animation
This is my first attempt at lip syncing and overall I'm pretty happy with how it turned out. I reworked the ending more times than I could count but the final arm flick is something that I am really happy with.
Tuesday, November 11, 2014
Cliff Animation Final
Finally finished my first project for the month and I'm ready to start the next one. This project has been a blast to work on, I learned a lot about anticipation and getting moving holds to look even better than before. I had a lot of fun with facial expressions and getting the timing of the animation down.
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