Thursday, March 26, 2015
Final Sneeze - Art Test
Here it is the final sneeze. Put a couple of weeks into this and learned a lot from all the critiques I got, overall I'm happy with how it turned out, I think if I had more time that I would have tried more endings to see which one fit best though this one wasn't too bad. The Joe Rig was spectacular and once I got used to it I was working extremely fast it was wonderful.
Friday, March 6, 2015
Sneeze Test - 2
More progress on my sneeze, changed the lighting to make the face easier to see and to show more emotion. Added some more arcs and fixed the ending up the a bit. I feel that I can fine tune this a bit more and then I'll move on to adding in the hair and tweaking the facial animations more.
Wednesday, March 4, 2015
Sneeze Test - 1
Working on my Full Sail Art test, for this test we needed to animate a sneeze using any rig that we wanted to use so I ended up using the Joe rig from onone anim school. This is a preview of what it looks like right now. I just finished up the blocking stage and and moving on to my first pass.
I'll try to keep posting more updates as they happen.
I'll try to keep posting more updates as they happen.
Monday, February 23, 2015
Lifting a heavy object Exercise - WIP 1
been working on something on the side to practice for my demo reel. This is a quick wip of a heavy lift animation that I'm working on. I still need a lot of work especially in the timing of of certain areas and maybe some more inbetweens for Joe. I have a lot of work ahead of me, but I'm proud of the progress, next step is the hands and facial expressions and fixing the ending.
Wednesday, February 11, 2015
Animation Exercise - Jin Object thrown animation
A quick little exercise I've been working on for a couple of days to practice before I start working on my Demo Reel.
Might work on it some more, but I like where its at right now.
Wednesday, January 28, 2015
VEF 2 - Houdini Water
For this assignment we were tasked with creating realistic water in Houdini using the flip fluid simulations tab. In a week we were tasked with using video reference and creating a scene that accurately recreates the video. I chose water being poured into a glass.
I set up the scene with a glass that i modeled in Maya and set it as static object in houdini. To import the object i needed to bring it in as an alimbic file because houdini was having a lot of trouble reading OBJ files and they would sometimes disappear.
Then I started the simulation process and kept tweaking my settings to make sure that the water did what I needed it to. I made sure the water would not splash out of the glass and that it would also behave like the small amounts of water that I was trying to create and not like an ocean being spilled into the cup. The cup had lots of issues retaining the fluid, but after turning on laser scan and increasing its number of divisions I managed to get it to hold the fluid in.
Finally i got a result that I liked and cached out the particles as well as the geometry that it created so that I could render it without having to resim every time I needed to check on something, added some shading and made my cup into a glass and finally got it rendered.
My settings could have been a bit better especially with the grain on the glass, but over all I think this assignment turned out well even with all of the roadblocks that I ran into.
Sunday, January 11, 2015
Practicing with nCloth
Learning how to tear nCloth for a little animation that I'm working on for class. Now that holidays are over I will be posting much more often. As for the troll I've been working on him too just haven't posted any of the progress that should be coming soon as well.
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