Thursday, May 4, 2017

Update - May 2017

Hey,

long time no post, been very busy working on a new game and just trying to get back into working on personal projects. Last one I finished was a nice hammer swing with with a larger character. had a lot of fun working with weight and have the big oaf swaying around. Here is the video if it now that it's done I finished it in a couple of hours after work the other day:

Friday, September 23, 2016

Thursday, September 1, 2016

Fixing up an old kick animation

Decided to get back to an old kick animation that I was working on that was based on Urien from Street Fighter III 3rd strike. It's a nice kick with a lot of forward momentum and it was a blast to work on. My first go at it the kick came out way too fast, but I slowed it down a bit and smoothed it out and I am quite happy with how it turned out.


Wednesday, August 17, 2016

Ball Bounce Practice

Decided to get back to the basics to try and master some of the most important exercises. Here is a small ball bounce that I did to try and capture as many of the principles of animation as I could.



Thursday, January 28, 2016

Kicking Animation First Pass

Kick Animation that I am working on, its the first pass with just the key frames. next are the inbetweens and some overshoot followed by some fine tuning. its a really fast animation at just about 14 frames and im trying to create something like what you would see in a fighting game.


Wednesday, December 2, 2015

December update on pantomime

Ben busy with moving and the holidays but here is some more progress on the cat and the coin scene.



Thursday, November 19, 2015

Coin Animation Update

Been sort of busy but here is an update on this pantomime scene that I have been working on a bit.


Monday, November 9, 2015

Pantomime coin scene update

A quick update on this scene that I've been working on a bit, still has a lot of work that needs to be done but i managed to smooth it out a bit and fix some of the bigger problems i was having.


Friday, November 6, 2015

Pantomime Day 1 Update

Started working a new pantomime scene with a new rig I found, trying to go for something more cartoony and exaggerated.


Tuesday, October 20, 2015

Walk Cycle Exercise

Decided to take a break from my longer projects to make a walk cycle and actually complete something. I made a walk Cycle inspired by Jojo's Bizarre adventures since it's what I've been watching as I work or pretty much do anything right now. So much poise and such crazy poses in this show I love it. (better quality can be found on my vimeo: https://vimeo.com/143054108)


Monday, October 12, 2015

Indie Speedrun! October 2015

So I had the pleasure of working with some friends on an Indie Speedrun challenge this weekend. For those of you that don't know (I didn't before this actually) indiespeedrun.com is a website that lets you create a team and for a small fee your team can enter a 48 hour create a game contest. Once you sign up you are given a clock with 48 hours on it, a theme, and an asset that must be in your game. Once that is done you just complete whatever game you want that contains the requirements and submit it to be judged the following month. It was a blast to work on this and it really forced me to learn a lot on the fly. I was tasked as the teams animator, but also the rigger and part time modeler, so me, another modeler (Kp Kriengkomo), and our programmer ( Ashley Ross) got to work.

Here is a video of the main assets I worked on, the only 3 characters in the game. Aside from this I mainly worked on small props and other models for the game such as the planets, some rocks, and small knick knacks. You can download the game at http://t.co/CTRgesqpTf it's called Flight of the Jellyfish!

Wednesday, October 7, 2015

Update - October

So it's been awhile since I last updated this blog, but with graduation and then going all the way to Thailand it's been a bit crazy, but I'm finally back to work and it feels good. I've been working on a character from scratch (he's all modeled, mostly rigged, and textured) I'll post that as soon as my PC has internet again and I've started working on a pretty big personal animation it's about 30 seconds long so it should be a while before it's polished, but I will post updates soon for now here is a quick screenshot of the layout so far (probably going to change the camera angles a bit later on).


Wednesday, July 15, 2015

Quick Update - July 2015

I've been hard at work on my final month here at school and gotta say it has been a lot of fun. My final project is a dialogue scene, here is what it looks like so far, been working on it for about a week and a half


Lots of improvements to be made, but im proud of what I've done in the short amount of time that I've had. I even got more of my lighting setup done for the scene so thats one less thing to worry about. I'll try to update soon, but if I don't you can always find my latest work on my website at reyesanimation.com

Wednesday, June 10, 2015

June Update

So I finished PCC 1 last month which means I finished working on my pantomime scene. Overall I don't think it came out badly, but I'm always learning and I think I will revisit it in the future. For now I am focusing on PCC 2 (hardly a surprise). This month I am working on a walk cycle, run cycle, and a hit and knockdown scene. That last one being the hardest by far, I've already started it over with much better results this time around.

Here is my pantomime scene all rendered out:


now on to my current projects, The walk cycle and run are in a pretty good place so I've been focusing my attention on this hit and knockdown. Getting the force and impact behind the attack seems to be the hardest part of the whole process, but I think I'm getting the hang of it.




I also finally managed to get my business cards printed and they should be here soon and for those of you that don't know I also have a website up and running as well at reyesanimation.com. Well I think thats it for now, I'll update again once I finish or get closer to finishing PCC 2.

Wednesday, May 6, 2015

Quick asset update - pantomime scene

decided to upload this quick playblast of the scene I'm working on right now, its about 20 hours of work in this scene right now. Might try an alternative version of it soon, but I wanna finish what I've started and see where it takes me for now. Still needs lots of polish and the poor dumbbells aren't even finished yet, but all in all its getting there.


Wednesday, April 29, 2015

Update

So I've been pretty busy the last couple of weeks, but I finally have some time to talk about what I've been doing. I've started working on my demo reel, getting everything blocked out and ready to go for the coming months. With that I've been doing some animation exercises in class including peels, takes, and some speed poses.


I've also started working on a small passion project with a friend in unreal engine and it's been a blast working through everything and getting everything up and running.

For the next three months I'm going to be working on my demo reel so I'll  do my best to keep this blog updated with my progress on everything and upload some videos showing my animations as they start to come together. Finally here are a couple more exercises that I did this month to get ready for my reel:





Thursday, March 26, 2015

Final Sneeze - Art Test

Here it is the final sneeze. Put a couple of weeks into this and learned a lot from all the critiques I got, overall I'm happy with how it turned out, I think if I had more time that I would have tried more endings to see which one fit best though this one wasn't too bad. The Joe Rig was spectacular and once I got used to it I was working extremely fast it was wonderful.


Friday, March 6, 2015

Sneeze Test - 2


More progress on my sneeze, changed the lighting to make the face easier to see and to show more emotion. Added some more arcs and fixed the ending up the a bit. I feel that I can fine tune this a bit more and then I'll move on to adding in the hair and tweaking the facial animations more.